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Necromunda Final Night – 4/19/09

Tuesday, April 21st, 2009

This campaign has finally drawn to a close, Brian’s “I’m only taking flame throwers and camping where I start” Redemptionist’s where the prevailing gang.  Lar’s pulled up a close second but due to his severe casualties at the prior meeting, was

Necromunda - Final Night

Necromunda - Final Night

unable to pull out an overall win.  Lar’s true downfall where his two losses to my Enforcer’s!  Paul, Jason, and Bob all held up the middle ground while I fully supported the bottom of the list.  Overall it was decided that Lar’s spyrers were very much overpowered compared to all other gangs available.  I also need to learn to exploit said rules to bring myself up to the middle of the pack! The final night was ended with two group scenarios, the hunting grounds and purge.

Necromunda - Final Night

Necromunda - Final Night

The hunting grounds is a custom scenario in which all groups involved are there to go in, find and kill a trophy monster, and bring it back.  All parties are unaware of each other until they start the killing, at that point it’s a free for all.  It was eminently clear that rats where infesting this area as we had an abnormally large amount show up.  I managed to get pretty beat up by rats while Paul ran around me and picked up all the loot I was finding.  Jason managed to off 3 genestealers before leaving the board, something we all thought couldn’t happen…it can.  Towards the end of the match, Lar’s strolled over by me, I proceeded to single shot one of his two guys and he fled from the game…Celebratory beer drinking ensued.  I managed to survive and get off the board with a stolen trophy, and Paul went down in a blaze of glory fighting off 3 Zombies and 2 Spiders, a totally worthy effort.

Our second scenario was “The Big Red Button” scenario which I would have taken pictures of, but I dropped my camera before we started this one, the drop did this camera in.  This scenario involves bases built around a large tower.  At the top of each base is a button and at the center of the board is a large 9 story building with a button on the top.  The objective, push the button on the top to win.  The buttons on each base can be shot to take one of your opponents gang members out.  Since our first game ran long we ended up having to end this one short, but Brian managed to get a guy with in 3 stories of the top.

Overall this campaign went really well and I don’t think it will be our last, or at least that is my hope.  Our next campaign is a month away and we have a lot of preparation for it, we will

Necromunda - Final Night

Necromunda - Final Night

be playing a Mordeim campaign this time around which is essentially a fantasty version of Necromunda and was released a couple of years after Necromunda was.  The campaign system is a revised version of Necromunda’s and has a good selection of better features in terms of how it treats experience, warband creation, and hand to hand combat.  Over the next few weeks you will see us building some terrain, some warbands built and painted, and eventually the progression of our first Mordheim campaign in many years.

Game Night – Hero Quest

Friday, April 17th, 2009
Hero Quest

Hero Quest

Last night was the first night in a while where we sat down and played a couple of quests in Hero Quest.  If you take a trip through the way-back machine back to 1989 you would have seen the Exxon Valdez spill it’s oil, the first live action Batman movie, and quite possibly commercials for a nerdy dungeon crawling game called Hero QuestHero Quest is a 5 player game that consists of 4 Hero’s and a Dungeon Master named “Zargon”.  As a child I was fascinated with the idea of Hero Quest as it involved many detailed miniatures and some pretty neat artwork, at the time at least.  I would later learn that this game is responsible for pretty much all of the other games and hobbies I find interesting.  Hero Quest was created by Games-Workshop and published worldwide by Milton Bradley.  This games is very much influenced by the Warhammer Fantasy game that was created by Games-Workshop.

Hero Quest

Hero Quest

The basic premise of the game is for the 4 hero’s to work their way though 14 scenario’s and slowly build up their individual abilities and stats all while searching for traps, treasure, and secret doors.  Each scenario pretty much goes the same in the original 14 scenarios,  where you start on the stairs you kill some monsters and you head back to the stairs. The game itself is not very complicated as far as games go, and if the players stick together in the dungeons, it’s pretty hard to actually lose.

The game has many expansions that are heavily sought after as they are out of print and there are a lot of people, like myself, that have a loving nostalgia for it.  Last night, we went through 2 quests and finished up on quest 8, which leaves us over halfway through the original campaign.  Over all the years I’ve played Hero Quest, I’ve never actually played through all 14 quests with any group of people.  I’ve played the first 5 quests countless numbers of times, but never any more than that really.  Being able to play through to quest 8 has been a nice treat, even if the game is a simple dungeon crawl.  I’m hoping that over time we’ll be able to play further through, if only to just say we did it.

Hero Quest

Hero Quest

Since this game has come out, there have been a bunch of other games that have emulated and carried the same theme into their games, such as Warhammer Quest and Descent: Journey into the DarkWarhammer Quest falls into the same problem that Hero quest does, it’s out of print and expensive, where a complete copy of the base game fetches in excess of $150, far to much for a dungeon crawler in my opinion, but should the opportunity present itself, I would purchase a copy.  In the end, this is the definitive game in its genre, and even if it is a super simple dungeon crawl game it will always be good in my eyes.

Necromunda Game Night – 4/5/09

Tuesday, April 7th, 2009

So we were sans two of our normal players, but we decided to play a couple of games anyway.  Paul wrote up a very neat scenario called “The Hunting Grounds”.  The scenario was essentially, go into the game, kill random beasts and not necessarily each other, to get a trophy prize to take back and brag about.  This ended in all 3 players being destroyed and scratching our heads about how rat’s killed us….yes rats.  The idea behind the scenario was very good but it needs a bit of tweaking.  As for the rest, it was a standard affair of me losing 3 more games, but I did have the best game yet as the very last game of the night.  I was able to take down my fair share in our second group game, but in the end, I still lost out huge.  There was also some initial discussion of the next potential campaign, which would be a Mordheim campaign rather than a necromunda one.  More details to come.

Stats:

  • Paul – Escher
    • Win/Loss = 4/6
    • Gang Rating = 2373
  • Bill – Enforcers
    • Win/Loss = 1/9
    • Gang Rating = 1627
  • Lars – Spyrers
    • Win/Loss = 7/4
    • Gang Rating = 1679
  • Bob – Van Saar
    • Win/Loss = 2/4
    • Gang Rating = 1810
  • Brian – “The Vatican” Redemptionist
    • Win/Loss = 7/4
    • Gang Rating = 2521
  • Jason – Goliath
    • Win/Loss = 4/1
    • Gang Rating = 1969