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Archive for August, 2009

Forest Bases

Thursday, August 27th, 2009

In an earlier article about Trees I mentioned using bases to represent the over all forest. This article is just about the bases we’ve made specifically to use as forests for our games.  The overall process to making these is pretty easy, but there are a few quirks here and there.

Tree - Forest Bases

Fresh Cut Foam Core

The easiest part is to get a piece of foam core and draw a random roundish shape onto it, like I did in the picture above.  The shape is not really important and is totally at your discretion.  Foam core doesn’t cut the best so the edges did take a little bit of sanding to even them out.  We also are using black foam core because these bases will be used on our static grass board and we were following a very similar process in terms of flocking.

Thick Layer of White Glue

Thick Layer of White Glue

After all of that it’s a pretty straight forward set of steps, apply a thick layer of white glue.

Thick layer of Static Grass

Thick layer of Static Grass

Completely cover the entire thing with flock.

Tree - Forest Bases-4

After knocking off the majority of the static grass

Flip up the piece and knock off all of the loose flock.

With little bits of other flocks

With little bits of other flocks

We then added a sprinkling of grey flock to the still wet piece and that about finishes the deal.  One of the biggest problems that I have with foam core is the warping that takes place when you do stuff like this.  To combat it, put a full layer of glue down on the other-side once the top has dried.  This will take the worst of the warp out of the piece, or at least it has in our testing.

A set of hills for the Static Grass Board

Saturday, August 22nd, 2009

Some of the stuff that I’ve written about here would qualify as somewhat difficult to create, depending on your skill level in this hobby. So, I thought I would write about something that every wargamer has wanted on his or her game table, and that’s hills. When I am wanting hills, I don’t usually make one at a time, because of the time consumed not being worth it for only one hill. So we usually do these in “sets” and make a handful of them at a time.  This starts by going and grabbing scraps of polystyrene from our pile.  A small side note on this, we usually keep a good chunk of scraps laying around for the sake of projects like this, polystyrene (housing insulation) always has a use here and there, and even though it has some drawbacks, the benefits outweigh them by a large margin.

Static Grass Board Hills-2

Fresh Cut Hill's

In this case we were able to just cut some “round” shapes out of the foam we had and it resulted in the image above.  After we cut out the rough shapes we used a hot wire cutter to sculpt the edges to resemble a rocky surface along the edge.  This will be easier to see in the pictures below, I don’t have a picture of this with out paint on them, sorry.

Static Grass Board Hills-5

Black base coated Hill

More base coated hills

More base coated hills

Each piece of foam got a fresh base coat of black.  The reason we used this color is that we are trying to present, the non-flock covered areas as rock, so we generally start out dark and build up the color from there.

Drybrushing Greys

Drybrushing Greys

More Drybrushing

More Drybrushing

After a thorough coating of black, each piece goes through a couple stages of dry brushing.  This starts with a Dark Grey, moves to a Light Grey, and then to a white.  Something you’ll notice is that the flat surfaces of each hill don’t look particularly good, that’s because we knew that it would be covered with flock and static grass, alleviating the need for a better quality paint job.

Finished Hills with Flock

Finished Hills with Flock

More Finished and Flocked hills

More Finished and Flocked hills

And even more flocked Hills

And even more flocked Hills

After all the paint was dry we took the time to do the same flocking process as the Static Grass Board went through.  That means we sprinkled a small amount of Brown and Grey flock onto the still wet an drying static grass.  See the previous article on this for more detail.  All in all this set provides us with some elevation in our games which is always something that I look forward to in games.

Mordheim Campaign Update and Future Campaign Possibilities

Thursday, August 20th, 2009

Over the past few months we have been getting together roughly every other week and playing through a Mordheim campaign, Empire in Flames. The campaign has gone well for some, fine for others, and I suck at Mordheim.  We’ve come to a couple of conclusions and observations about mordheim and they will be described here in no particular order.  Beastmen start off with better stats and are a super tough warband to compete with over the length of a campaign.  On the same note, Carnival of Chaos is also in that boat which makes both of them end up on my shit list.

Overhead View of our Terrain setup for a 4 player game

Overhead View of our Terrain setup for a 4-player game

It’s not that I don’t want to play people who play that warband, but in all honesty, when you have a significant portion of both of those warbands end up with Toughness 6, it becomes a virtual impossibility for non-beastmen and non-chaos warbands to even come close to damaging those units, this is where the rub comes in.

Griping aside, we spent a good portion of this campaign trying to decide what makes the most sense in terms of making shields worth using, as it stands, they are not worth the points in any stretch of the imagination.  We are still debating this one, we’ll figure something out.

Another Overhead shot of our Terrain Layout

Another Overhead shot of our Terrain Layout

We have also been talking about “the next campaign” as we have some ideas for rotating between Sci-Fi and Fantasy.  We have also been talking a bit about switching to a different fantasy and sci-fi.  You’ve seen some info about 5150, in a previous write-up and I’ve recently acquired another game from Two Hour Wargames.  This one is called Warrior Heroes: Armies & Adventures.  I can’t comment much on this game yet as I’ve not read all the rules, but I’m bringing it up to just highlight the fact that we are considering changing games after all this time.

A bit of a mess under the crosswalk

A bit of a mess under the crosswalk

The hardest part about looking for a new game has been trying to retain the things we do like about the games we are considering leaving.  We have always wanted a campaign that has some form of progression that allows for each person to grow a warband or gang.  I hope that this game may fill our requirements, but as of yet, I don’t know.  Expect a write up once I’ve gotten a play through and a better grasp of the rules.

All in all, our last day for this campaign is drawing near and we are have a couple of options, one of them is to continue on with another mordheim campaign setting called Sartosa.  It really seems to fit in with some of the style and theme we are looking for, and it involves pirates. We have also been building some terrain to play on that is appropriate as well, so this could be the jolt that we need in mordheim to keep it going!

A Mess.

Shot's over the bridge

A Mess.

A Mess.