August « 2009 « Do-it-Yourself Terrain

Archive for August, 2009

Terrain…Purchases?

Wednesday, August 19th, 2009

Say it ain’t so, but every once in a while there is good reason to buy terrain, and it usually comes down to one thing for me….I can be lazy.  On the flip side of things, I can also be sold on a good bargain or caught up in a moment of opportunity.  These items where all purchased at Gen Con and were all an opportunity to not pay shipping costs on small items, something I don’t ever care to do.

Pegasus Games Technobridge, a large and worthy plastic bridge for all your sci-fi needs

Pegasus Hobbies Technobridge, a large and worthy plastic bridge for all your sci-fi needs

Pegasus Hobbies has plenty of plastic terrain models that you can purchase but something as simple as a bridge can be had for a relatively inexpensive price, so I picked one of them up to give it a try.

Terrain Purchases-2

Another Pegasus games item, pre-painted oil drums

For quite some time, things like Crates, Barrels, Oil Drums, Ammo boxes have been something we want to have and use but haven’t found a sound way to do it.  So for now, these fit the bill and will blend in nicely with our existing sci-fi terrain.

Barrels from an unknown origin....in some random bits box at Gen Con

Barrels from an unknown origin....in some random bits box at Gen Con

The last item is a set of barrels, about the equivalent to thigh high barrels in 28mm scale where had for a mere $1.50 out of some random booth at Gen Con.  I wasn’t looking for these per se, but I happened upon them and couldn’t resist.

All in all it’s hard sometimes when you’ve become so accustom to building your own terrain to purchase terrain items, but I look at it as a challenge of making them fit and integrate with your custom terrain.  If that can be achieved, it’s nothing but a win for all parties involved.

Gen Con 2009 Terrain…In Photo’s (Part 2)

Monday, August 17th, 2009

As promised, Part 2!

Various Terrain-10

I just liked the Starship trooper alien...but the bunker looks good as well.

Various Terrain-12

The picture doesn't do much justice here, but the rust looked very nice.

Random wooded terrain

Random wooded terrain

Resin castle for "sale" at an enormous price tag....

Resin castle for "sale" at an enormous price tag....

Desert themed terrain with adobe looking buildings...I liked these.

Desert themed terrain with adobe looking buildings...I liked these.

A game called alkemy, their demo boards were nice looking, this was one of them.

A game called alkemy, their demo boards were nice looking, this was one of them.

This picture doesn't do this much justice, the rust done here was very impressive looking in person

This picture doesn't do this much justice, the rust done here was very impressive looking in person

Some battletech terrain

A Small BattleTech Display

More BattleTech

More BattleTech

This was easily one of my favorite terrain setups at gencon.  It's a nicely destroyed sci-fi setup.

This was easily one of my favorite terrain setups at gencon. It's a nicely destroyed sci-fi setup.

More Sci-Fi

More Sci-Fi

More Sci-Fi terrain

More Sci-Fi terrain

Nice Barbed-wire detail on the same sci-fi terrain as above

Nice Barbed-wire detail on the same sci-fi terrain as above

A Nicely detailed crane on another martian looking board

A Nicely detailed crane on another martian looking board

Rocks, Bridges, Spires, train track + tunnel entrance.  A very unique setup.

Rocks, Bridges, Spires, train track + tunnel entrance. A very unique setup.

More of the same board as above

More of the same board as above

A neat ruined building w/billboard attached to the side

A neat ruined building w/billboard attached to the side

A very large, nicely detailed tree

A very large, nicely detailed tree

A neat village setup with many levels of depth to the terrain, as well as fully modeled interior buildings for this game, I'm fairly certain there was an RPG being played here, but it's neat none-the-less

A neat village setup with many levels of depth to the terrain, as well as fully modeled interior buildings for this game, I'm fairly certain there was an RPG being played here, but it's neat none-the-less

If you missed out on Part 1, click HERE to see more pictures.

Wings of War

Monday, August 17th, 2009

Wings of War is an airplane dog fighting game that I had a chance to play a demo of at Gen Con 2009 over the last weekend.  This game piqued my interest more so than most of the others that I was able to try out this year at the convention.  The game is simple in that each plane gets a movement deck and each plan has the ability to make 3 maneuvers per round.  After each of these moves there is an opportunity to shoot at planes that are in range, rinse and repeat until planes crash.

Shooting Backwards is neat

Shooting Backwards is neat

We were lucky enough to have two gentlemen who were familiar with the game teach us since the guy who was demoing this game was no where to be found until about halfway through the game.  The game was simple enough that it didn’t really matter.  The movement mechanic of the game is pretty neat because each of the bases of the planes has an arrow, you start by taking your move card, placing it in front of the plane, and then lining up the plane’s arrow with the one on the card.

This allowed for fairly fluid movement of the planes and for a quick game play as each person did their move simultaneously.  Once you moved you could shoot, the plan that I used had a rear gunner who was far better than the pilot at shooting.  Each time you shoot your opponent draws a damage card from an appropriate deck.  Ex. My front gunner was a B and my rear gunner was an A.  If the rear gunner was shooting and was in range, your opponent would draw an A card.  If you happen to be within a short distance, half the shooting ruler, then they would draw two cards.

Getting shot to pieces

Getting shot to pieces

On each of the damage cards there are two things, a number for the amount of damage you take from the shot and possibly an icon. The icons do different things, like prevent you from turning one direction or changing altitude or something like killing the pilot or gunner.

Overall the games mechanics are pretty solid, I’m not sure how well they hold up after playing a bunch, but each plan does have it’s own maneuvers and abilities.  The game has a bunch of scenarios to play through but I can’t imagine those being fun for a very long time as they are static circumstances.

One of my major complaints and probably the main reason for not getting a copy of this game is that the box version of the basic game comes with NO PLANES!  The game is card based, completely, and not real sized cards, mini sized cards…..

So I thought, Hmm…how much could they possibly charge for the mini planes, $13 for the small fighters all the way up to $16 for the larger ones.  Did I mention the game itself is $35?  It just seems funny to me that this is how they decided to market this game, which is a bit frustrating to me since I really liked the demo.  This is one of those games that I’m going to put on my list of…if I see it cheap enough, I’d buy it, but until then…….oh well……..


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