September « 2009 « Do-it-Yourself Terrain

Archive for September, 2009

Sartosa Terrain / Venician Terrain

Monday, September 28th, 2009

So for our upcoming Mordheim campaign, we are planning on playing in the Sartosa setting. Sartosa has a very rich island/sea and ship/pirate theme and we are excited to have a new environment to be playing in. One of the major hurdles we’ve had for wanting to play this setting is the fact that we don’t have any tropical terrain or major water terrain. As shown before, we did build a beach board to use in conjunction with our ships (articles coming soon).

Our initial rectangular cuts of polystyrene

Our initial rectangular cuts of polystyrene

We made 10 Pieces and the dimensions range from 12 x 10 inches down to 6 x 6 inches, no particular size/pattern was used, just put out enough to fill a 4×4 ft table.

Adding the Stone Block look to a platform

Adding the Stone Block look to a platform

Adding a large field stone pattern to a platform

Adding a large field stone pattern to a platform

The most involved portion of making this terrain was the time spent on using a pen to emboss the surface of the foam.  This, while time consuming, is worth it due to the level of detail it adds to a rather simple piece.  In reality, if you’ve got a steady hand and a straight ruler, this can be knocked out fairly quickly.

Basecoated Black

Basecoated Black

Cobblestone after a basecoat of black

Cobblestone after a basecoat of black

After Drybrushing a series of greys onto the surface.

After Drybrushing a series of greys onto the surface.

The plan is, from here is to make a series of bridges to go between all of the sections we’ve made here.  We are also planning on a couple of other pieces that go along with this, one of them being a beach, and another would be a dock to go along with the aforementioned ships.  All of this will be brought to light in the near future.

Beach Board & Modularity of play surfaces

Wednesday, September 23rd, 2009

Here is the first example of where we are going to start moving towards with our terrain surfaces. This is only the first example, and our test piece if you will, that just so happens to include a beach!

Completed Beach Board

Completed Beach Board

The beach board is made out of 3/4″ polystyrene, base coated brown, flocked with our green/brown flock mix and the beach was painted with a tan color.  The foam was cut at an angle with a hot wire cutter and then roughly sanded with a course sand paper.  There is a chance I might put some sand down on this piece along the beach, but I’m not sure since the sanded/painted effect turned out nicely.

Along this same note, we are planning on making a desert board, we have a bit of desert terrain and are looking to make some more terrain to go along with that in the future, but this leads me to my next point.  We are planning on making all of our boards into 2ft x 4 ft sections, this will allow us a lot more flexibility with how we set up our boards.  We will be making “transition” boards over the next few months, ex green to static grass, snow to static grass, etc.  This will allow us to mix and match the boards and from there be able to mix and match the terrain that was built for a specific themed board.  Think of it as more options, and the more options we have, the better.  There will be more on this subject in the future for sure.

“Rough Terrain”

Sunday, September 20th, 2009

We play a lot of Warmachine and have built a good portion of our terrain around the terrain as defined inside of the core rule-set.  Of all of the terrain we’ve built, this has had the by far the most discussion as to the best most functional means of making “rough terrain”.

Rough cut stones for our Rough Terrain Bases

Rough cut stones for our Rough Terrain Bases

Rough Terrain - Ice Pillars

Base coated black

Scrap foam and toothpicks are your friend when trying to paint something of this size on all sides, sticking them with toothpicks makes the process go much much smoother.

Rough Terrain-2

Finished drybrushing

Rough Terrain-3

A closer shot of the drybrushing

The dry brushing followed our usual pattern of dark gray, light gray and white to achieve the stone effect we were looking for.

Finished rough terrain patch

Finished rough terrain patch with the static grass theme

Scale and the grass board theme

Scale and the grass board theme

Some final comments on this, even though we intended this to be rough terrain, some defectors with in our group counts them as obstacles, which in warmachine warrants a different rule for how it affects movement.  We also based these rocks onto a cardboard base and they all warped in the process.  They are functional enough, but there is a good chance we will be remade at some point to better emulate “Rough Terrain”.

Rough terrain is one of those things that ends up being used in many games but defined with a pretty broad brush.  The best thing we did during this project was talk about it and that helped us define and decide what is and is not rough terrain, it’s always good to have a understanding of how to operate a game around terrain.  In most instances most people don’t ever make terrain the same size or the same way, so the better you understand the intent and means of using said terrain, the less arguing will occur during your games!