Board Games « Do-it-Yourself Terrain

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Wings of War

Monday, August 17th, 2009

Wings of War is an airplane dog fighting game that I had a chance to play a demo of at Gen Con 2009 over the last weekend.  This game piqued my interest more so than most of the others that I was able to try out this year at the convention.  The game is simple in that each plane gets a movement deck and each plan has the ability to make 3 maneuvers per round.  After each of these moves there is an opportunity to shoot at planes that are in range, rinse and repeat until planes crash.

Shooting Backwards is neat

Shooting Backwards is neat

We were lucky enough to have two gentlemen who were familiar with the game teach us since the guy who was demoing this game was no where to be found until about halfway through the game.  The game was simple enough that it didn’t really matter.  The movement mechanic of the game is pretty neat because each of the bases of the planes has an arrow, you start by taking your move card, placing it in front of the plane, and then lining up the plane’s arrow with the one on the card.

This allowed for fairly fluid movement of the planes and for a quick game play as each person did their move simultaneously.  Once you moved you could shoot, the plan that I used had a rear gunner who was far better than the pilot at shooting.  Each time you shoot your opponent draws a damage card from an appropriate deck.  Ex. My front gunner was a B and my rear gunner was an A.  If the rear gunner was shooting and was in range, your opponent would draw an A card.  If you happen to be within a short distance, half the shooting ruler, then they would draw two cards.

Getting shot to pieces

Getting shot to pieces

On each of the damage cards there are two things, a number for the amount of damage you take from the shot and possibly an icon. The icons do different things, like prevent you from turning one direction or changing altitude or something like killing the pilot or gunner.

Overall the games mechanics are pretty solid, I’m not sure how well they hold up after playing a bunch, but each plan does have it’s own maneuvers and abilities.  The game has a bunch of scenarios to play through but I can’t imagine those being fun for a very long time as they are static circumstances.

One of my major complaints and probably the main reason for not getting a copy of this game is that the box version of the basic game comes with NO PLANES!  The game is card based, completely, and not real sized cards, mini sized cards…..

So I thought, Hmm…how much could they possibly charge for the mini planes, $13 for the small fighters all the way up to $16 for the larger ones.  Did I mention the game itself is $35?  It just seems funny to me that this is how they decided to market this game, which is a bit frustrating to me since I really liked the demo.  This is one of those games that I’m going to put on my list of…if I see it cheap enough, I’d buy it, but until then…….oh well……..

Game Night – Hero Quest

Friday, April 17th, 2009
Hero Quest

Hero Quest

Last night was the first night in a while where we sat down and played a couple of quests in Hero Quest.  If you take a trip through the way-back machine back to 1989 you would have seen the Exxon Valdez spill it’s oil, the first live action Batman movie, and quite possibly commercials for a nerdy dungeon crawling game called Hero QuestHero Quest is a 5 player game that consists of 4 Hero’s and a Dungeon Master named “Zargon”.  As a child I was fascinated with the idea of Hero Quest as it involved many detailed miniatures and some pretty neat artwork, at the time at least.  I would later learn that this game is responsible for pretty much all of the other games and hobbies I find interesting.  Hero Quest was created by Games-Workshop and published worldwide by Milton Bradley.  This games is very much influenced by the Warhammer Fantasy game that was created by Games-Workshop.

Hero Quest

Hero Quest

The basic premise of the game is for the 4 hero’s to work their way though 14 scenario’s and slowly build up their individual abilities and stats all while searching for traps, treasure, and secret doors.  Each scenario pretty much goes the same in the original 14 scenarios,  where you start on the stairs you kill some monsters and you head back to the stairs. The game itself is not very complicated as far as games go, and if the players stick together in the dungeons, it’s pretty hard to actually lose.

The game has many expansions that are heavily sought after as they are out of print and there are a lot of people, like myself, that have a loving nostalgia for it.  Last night, we went through 2 quests and finished up on quest 8, which leaves us over halfway through the original campaign.  Over all the years I’ve played Hero Quest, I’ve never actually played through all 14 quests with any group of people.  I’ve played the first 5 quests countless numbers of times, but never any more than that really.  Being able to play through to quest 8 has been a nice treat, even if the game is a simple dungeon crawl.  I’m hoping that over time we’ll be able to play further through, if only to just say we did it.

Hero Quest

Hero Quest

Since this game has come out, there have been a bunch of other games that have emulated and carried the same theme into their games, such as Warhammer Quest and Descent: Journey into the DarkWarhammer Quest falls into the same problem that Hero quest does, it’s out of print and expensive, where a complete copy of the base game fetches in excess of $150, far to much for a dungeon crawler in my opinion, but should the opportunity present itself, I would purchase a copy.  In the end, this is the definitive game in its genre, and even if it is a super simple dungeon crawl game it will always be good in my eyes.


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