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Gamesday 2011 – Thoughts

Tuesday, August 2nd, 2011

So Gamesday 2011 was a bit of an experiment for me, I’ve played many GW games over the years, but I’ve never gone to a Gamesday.  When I started going to Gen Con, GW was still attending and very much involved.  At some point about 10 years ago, GW decided to not attend Gen Con, this still strikes me as strange.  Going to Gamesday this year, unfortunately, proved most of my suspicions about GW, they don’t care that there is a whole industry out there that they are part of, they are pretty ignorant of that fact.  I guess I should have expected this to be like a giant GW commercial, and it was, but I think part of me doesn’t want that to be the case.

The time and money, someone has it.

That being said, they do offer some neat opportunities, albeit in short quantities given the number of attendees.  One of the activities was building a piece of 40k scenery.  If you were able to get a chair, you’d be given a clippers, glue, random building bitz, and an hour to build a piece of custom terrain for yourself.  This is a really cool idea, you get to walk away with something you built by simply attending the con, however, for the large group of people there, it was more or less impossible to get on of the 30 or so seats for this session.  They had 2 conversion areas, setup very much the same way, even with that, it was totally packed and impossible to get a seat.

They had a few workshop style areas that were showing how to prepare their terrain, the game board, the hills, the trees, the ruins, etc.  I watched as they conducted one of these, as the line for both areas was rather long, and from my laymen understanding, you should only use GW paints, paint everything, including large terrain with their tiny pots of paint, and thats a cool idea.  Beyond that, there was no bonus to this, it was literally, paint inside the lines, with the color the guy shouted at you.  All of the other areas offered a build it and take it, and paint it and take it, but not this one.  You, for the cool price of $25 admission, got to paint terrain for their stores, this is amazing to me.  I will mention that these may have been raffled or something, but I was unaware of any such thing going on there.

Very good looking, maybe a bit sparse, but good looking Mordheim board

I did do a paint and take, which was pretty interesting, because I really only paint in one place at home, so painting at a large table with none of my usual items was kinda fun.  They handed you a space marine or a goblin and you got to go find a spot and start painting, with pretty much everything you’d need to do it, I really liked this.

There was a showing of all the Specialist games, accept for Necromunda…go figure.  I guess I shouldn’t be surprised, but the fact that there was a Blood Bowl, Battlefleet Gothic, Space Hulk, and even Epic 40k, it’s kind of insulting that they didn’t have a demo running of, in my opinion, their best game to date.

Out of all this, the one thing I was really surprised by the most, was this.

But...I wanted to learn one of your games!

I’ve never played their Lord of the Rings or War of the Ring games that they have to offer.  I was looking forward to learning the ruleset to see what it was all about and if I could use the rules for a Game of Thrones style ruleset.  I stopped over at the 3 Big Games, they had running, fantasy, 40k, and Lord of the Rings respectively.  I was told by the gentlemen running it that to participate, I should know the rules and that there was a demo somewhere around the convention to be had.  I’m going to assume I was blind and didn’t see this, but the picture above tells me otherwise.

Necromunda Display 1

All in all, this is what I’ve come to expect from GW, it’s sad that at this point, I just assume it’s going to be bad.  I spoke to a few people who had attended many Gamesdays, while waiting in the Forgeworld line, that mentioned that this was the only gamesday this year and usually there are multiple in the US.  If this is the only gamesday, it was a pretty poor showing, and I can’t imagine that it lived up to the hopes of the gamesday regulars.

To show you that this isn’t just a rant, I tried to point on many positives, or things that, if scaled up to meet demand, would exceed many peoples expectations and create an environment at this convention that doesn’t create resentment.  If they had a few more tables / areas running this build and take / paint an take options, that would have likely solved the issue many had with being unable to do one of those sessions.  They honestly had the space, there was no lack of space at this convention, that is for sure.  On top of that, support all of your properties, it may do a lot of good and help gain support for these other systems.  If you’re going to run Big games, but no demos of how to play your games, you’re doing it wrong, I can’t emphasize this enough.  The fact that I couldn’t get a demo of one of your 3 main properties is insane.  The open gaming area was great, I didn’t bring an army along, but there were many games there that broke out throughout the day.  The one thing that I thought was missing was a Tournament, what happened to those?  I know GW has changed it’s stance on tournaments, but you’d think that this would be prime opportunity to run a tournament.

In the end, unless gamesday changes how it’s run, I don’t see myself going to one ever again, hopefully they change their policies / activities and create something worth attending.

Necromunda Display 2

Necromunda Display 3

Necromunda Display 4

Large Chaos Display 1

Large Chaos Display 2

Large Chaos Display 3

Large Chaos Display 4

Skaven in the underground 1

Skaven in the underground 2

The Bar: Part 2

Tuesday, February 2nd, 2010

The bar, now done, WITH DETAILS!
The bar has been a perfect scenario piece and is now complete. I ended up trying some techniques that I’ve not done before.  I was pleasantly surprised with the results as you’ll see further down.  This article could also be called “Craft Sticks”, as I used many of them to make the windows and porch step details.

Floor installed and some details started on the outside windows

inside window details and door details

Another shot of the detail work for the windows

Finished paint job

Paint job on the inside

Painted Floor with the wash on it

One of the big differences on this piece revolve around the flock, I strayed from my normal woodland scenics route and and used sand.  Sand as in I bought a 20 pound bag of it for $3 and use that instead.  Now, some drawbacks of this are related to using sand, but I think the effect outweighs the drawbacks.

Pro’s

  • Cheap
  • Painted to suite need
  • Comes in large quantities

Con’s

  • Weight
  • Has to be painted

The process is much the same as flocking, glue + sand on the areas you want.  The catch is, that I used 4 different shades of brown starting at a dark chocolate brown and moving up to a tan color at the end.  I used less and less each time I applied a color to get the effect below.

Sand + Paint = nice looking flock IMO

Added grass over the flock

Small deck plus flock detail

So far the bar has offered a great place to use for bar scenarios.  In the future I hope to get my hands on a set of furniture to use inside, when I do, I’ll be sure to post about it here.  Also, the more and more I do pieces with bases, I realize that foamcore needs to go for bases, at some point I’m going to make the jump to MDF/HDF boards for bases just for the sake of durability.  More to come on this.

Click here to see Part 1

Ship Board: Part 2

Saturday, January 23rd, 2010

In our last Ship Board: Part 1 article we left off having made significant progress in building two scale ships for our “Ship Board”.  This article will start off where the last one left off and it will take you another large portion of the way through this process.  It has honestly turned out to be a huge undertaking and I don’t think we knew what we were in for.

Large Steps where added to get up to the top of the captains quarters

We opted for large block steps that are functional in terms of miniatures rather than make actual steps that match the scale of the ships.  This is something we strive to do with all of our terrain, make it usable.

Foam Core used to help build a sturdy hull on the ships

In this case we used foam core and slit the inside to give it the right amount of bend so that we could fit it to the front of the ship.  We used two of these pieces to create a proper front end to the ship.  This was an easy way to cover up the somewhat uneven foam surface that we cut.  Plus this will go a long ways towards our final product having a somewhat armored hull.

Applying liquid nails to hold the foam core hull to the ship

Smoothing out the liquid nails to an even coat

Using the slit foam core to help bend to fit the front curve of the ship

Tape to hold the foam core in place, not pictured are the boxes used to help hold them in place while the liquid nails sets up

As you can see in the pictures, this gives the ship a more definite shape and a smooth surface, this is what our goal has been and it looks pretty good thus far.  Something we also didn’t consider was the weight of each ship, it grows every time we work on them.  Liquid nails adds a good amount of weight, and their size is also a factor.

Finished product on the front end

Same process on the back of the ship

This article is best shown with pictures, there isn’t a whole lot of explaining I can do, but it shows our ships essentially in finished built up form.  We are pleased with the results thus far and we have two identical ships up to this point.  In the future articles we some plans to make them each slightly different to make each ship unique.  At some point we’ll need ship names too…..this could be interesting…..

Click here to see Part 1