Warrior Heroes « Do-it-Yourself Terrain

Archive for the ‘Warrior Heroes’ Category

The Bar: Part 1

Thursday, October 22nd, 2009

For the Sartosa Campaign that I’m running with our group, one of the group scenarios that I wanted to do is to have a bar brawl ending with the Imperial Police coming in and arresting everyone. This is the Bar that was created for this, sorry I didn’t take pictures earlier on in the construction, it kind of starts a third of the way through.

Roughly built bar

Roughly built bar

The rough dimensions of the bar are 2″ high doors, 2 3/4″ high walls, base is 14″ x 18″ and the bar is roughly 12″ x 16″ inside.

another angle showing the side entrances

Another angle showing the side entrances

Creating the Front Step

Creating the Front Step

Coffee stir sticks where cut and used for these details as well as the others that will be shown later.

Balsa was used for the floor and cut to shape

Balsa was used for the floor and cut to shape

The balsa was in 4″ wide strips and I cut 4 of them to 16″ and then notched the corners on two of them to make room for the Posts in the corner.

installing the floor after drawing the planks

Installing the floor after drawing the planks

Finished Floor completely installed

Finished Floor completely installed

The floor was installed using liquid nails, and a good chunk of the construction was done using this as well.  All of the planks were drawn with a ruler and pencil.

More Detailing done on around the doors

More Detailing done on around the doors

The next article will show some more of the building details, painting and finishing this piece.

Click here for Part 2

Mordheim Campaign Update and Future Campaign Possibilities

Thursday, August 20th, 2009

Over the past few months we have been getting together roughly every other week and playing through a Mordheim campaign, Empire in Flames. The campaign has gone well for some, fine for others, and I suck at Mordheim.  We’ve come to a couple of conclusions and observations about mordheim and they will be described here in no particular order.  Beastmen start off with better stats and are a super tough warband to compete with over the length of a campaign.  On the same note, Carnival of Chaos is also in that boat which makes both of them end up on my shit list.

Overhead View of our Terrain setup for a 4 player game

Overhead View of our Terrain setup for a 4-player game

It’s not that I don’t want to play people who play that warband, but in all honesty, when you have a significant portion of both of those warbands end up with Toughness 6, it becomes a virtual impossibility for non-beastmen and non-chaos warbands to even come close to damaging those units, this is where the rub comes in.

Griping aside, we spent a good portion of this campaign trying to decide what makes the most sense in terms of making shields worth using, as it stands, they are not worth the points in any stretch of the imagination.  We are still debating this one, we’ll figure something out.

Another Overhead shot of our Terrain Layout

Another Overhead shot of our Terrain Layout

We have also been talking about “the next campaign” as we have some ideas for rotating between Sci-Fi and Fantasy.  We have also been talking a bit about switching to a different fantasy and sci-fi.  You’ve seen some info about 5150, in a previous write-up and I’ve recently acquired another game from Two Hour Wargames.  This one is called Warrior Heroes: Armies & Adventures.  I can’t comment much on this game yet as I’ve not read all the rules, but I’m bringing it up to just highlight the fact that we are considering changing games after all this time.

A bit of a mess under the crosswalk

A bit of a mess under the crosswalk

The hardest part about looking for a new game has been trying to retain the things we do like about the games we are considering leaving.  We have always wanted a campaign that has some form of progression that allows for each person to grow a warband or gang.  I hope that this game may fill our requirements, but as of yet, I don’t know.  Expect a write up once I’ve gotten a play through and a better grasp of the rules.

All in all, our last day for this campaign is drawing near and we are have a couple of options, one of them is to continue on with another mordheim campaign setting called Sartosa.  It really seems to fit in with some of the style and theme we are looking for, and it involves pirates. We have also been building some terrain to play on that is appropriate as well, so this could be the jolt that we need in mordheim to keep it going!

A Mess.

Shot's over the bridge

A Mess.

A Mess.


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