kings of war « Do-it-Yourself Terrain

Posts Tagged ‘kings of war’

Video Battle Report: Kings of War – Siege

Thursday, December 8th, 2011

Here’s all 7 turns of our Kings of War Siege battle! This is the longest thing I’ve edited so far, it’s also the first time I did a Voice Over, let me know what you think. Personally, I don’t like how my voice sounds, but I think that’s natural. You can also see an HD version on Youtube, just click the Youtube logo int he lower left of the video.

 

Here’s the errate we used for this game, it’s incomplete and not totally tested.
DIY-Terrain – Siege Errata

Siegecraft v.2 from Warseer

This is by no means a comprehensive list, there are things we still want to test and eventually I’ll rewrite all of the rules for this.

A Siege has happened.

Monday, December 5th, 2011

There is a battle report in the works, Overall the Kings of War Siege was a success, even though it will require some more tweaking.  Once the details have been worked out, I’ll publish the additions and fixes we used to make Siege battles in the Kings of War system.  More to come!

Siege Preview 1

Siege Preview 2

Kings of War v2 – Playtest and Thoughts

Sunday, November 6th, 2011

This would have been a post with a video battle report, but I totally botched shooting it and missed a turn, editing it and skipping stuff made it not very coherent, so it will be written in as a total abortion…sorry.

But, I did get a chance to play with the new Kings of War ruleset and it was Kingdom of Men versus Elves.  I don’t have anything cohesive review, but I do have a few points that I think are note worthy.

  • Warmachines with the new rules of 1d6 needing a 6 to hit and then deal 1dX amount of damage is not good.  It’s impossible to hit anything and do damage.  I had 2 trebuchets fire every turn, 6 turns and 12 shots, and I didn’t do a single point of damage….not very useful at all.  The previous method worked just fine IMO.
  • Elves having elite seem’s like it’s over powered, but I’m going to hold final judgement for a few more games.
  • The rules change to ensure after a combat was over, and pushed apart 1″, that there is no option other than charging back in.  This prevents a unit from surviving and then opening fire instead of getting back into melee combat.  There has been lots of discussion over this on Warseer (you’ve been warned, this is a super long thread).
  • Tripling attacks when engaging a warmachine in melee seems a bit much, but whatever works I guess.
  • Rules are now in booklet form, this is great and way better than printouts, also, $9 is a great price.
  • I would have liked to see more than 1 scenario, but it’s not hard to imagine up some other options really…..
As mentioned in a previous post, we tried a Siege game right before the second edition rules came out, as it stands, I’m going to do another round of this with the new rules and then make adjustments, and then hopefully I’ll start posting up some information on here for you all to test out.  Right now it’s a modified version of the Siegecraft rules that someone posted up on warseer, pretty heavily modified actually…
In any event, If you’re looking for a good ruleset, minor quibbles aside, pick this up, it’s worth it, and Mantic seems to continue to slog through the miniature gaming community, and I’m right behind them on this.